A week ago I found #OneGameAMonth challenge where people are making games, one by every month. I was fascinated by the crazy idea and decided to join in. But only one week left and I haven’t even started! I must admit I doubted myself that I could finish a game in time. But I did, hell yeah.
The idea came from Monty Python’s The Meaning of Life. In the restaurant scene a fat man is eating a lot of food and later explodes when waiter gives him a candy. I simplify the idea by giving only chickens and a candy to eat. In “Chickens, please”, the purpose is to eat chickens as fast as possible. There’s also special “Bastard bonus” available when throwing chickens’ remains in the waiter’s face. The harder you hit, the higher is bonus.
This was my baptism of fire on Photoshop and Wacom drawing pad. I’m not really good at drawing stuff but this gave me a reason to start learning. I doubt that I will never be a professional artist, but I’m happy if I can make art that suits my needs.
I really enjoyed the rapid development process. I will certainly do this again!
I have dreamed for years of making games. There have always been excuses, good and bad, to not get started. But now I have realized that if I ever going to release a game, I should start working on it. Right now.
I took some time in search of a suitable framework for the first project. At first I thought that I will make a game for the PC only with C# and XNA, but I ended up to develop for mobile devices because they usually needs less graphics and have simpler controls than desktop games. Android was the obvious choice for the platform, because I already have experience with Java and Android development.
For framework I chose LibGDX because it’s beginner-friendly, well documented and have good tutorials on their web site.
There was a little hassle in settling up all the prerequisites for development environment. But once it was done, I followed Simple Game tutorial and soon there was a sprite moving around the screen.
Things have been pretty easy so far, but I believe that developing a fully featured game, even a small one, can be a huge task. So let’s see what happens.
There’s no time to lose. This is my journey to the game development.